Update Patch 0.1.1 - QoL improvements and minor bug fixes
Hello everyone!
Here comes patch 0.1.1, which includes a series of QoL improvements and a few minor bug fixes:
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Red flashes (when you're hit) and yellow flashes (when leveling up) could get stuck at the end of a round. This has now been fixed.
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There was an internal Unity 'null' error that caused the info panel to appear empty when hovering over resources.
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The info panel now waits 0.5 seconds before showing up after buying or repositioning a unit, to avoid it appearing instantly (which felt a bit strange).
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A particle and text animation has been added when leveling up.
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The white resource placeholders are now hidden when combat starts (which looks much better aesthetically).
I hope you enjoy this small patch! As I mentioned in the previous post, the upcoming 0.2.0 patch will introduce unit type effectiveness (e.g., riders being more effective against archers), and two new unit types: flying units and passive damage dealers.
Cheers!
Files
Defend the Tiny King!
A vertical tower defense game where you must protect the king by collecting resources and recruiting units.
Status | Prototype |
Publisher | |
Author | Álvaro Villa |
Genre | Strategy |
Tags | Fantasy, Medieval, Pixel Art, Singleplayer, Swords, Tower Defense, Turn-based, Unity |
Languages | English |
More posts
- After the JAM Patch 0.1.0: new features and units46 days ago
- New features upcoming after the Jam (Patch 0.1.0)51 days ago
- Update Patch 0.0.3 - Minor bug fixes51 days ago
- Update Patch 0.0.2 - Minor bug fixes53 days ago
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